Code and Pixels Interactive Technologies Private Limited
Sunday 11 November 2012
Code and Pixels Interactive Technologies Private Limited: Code and Pixels E-Learning Content Development Pro...
Code and Pixels Interactive Technologies Private Limited: Code and Pixels E-Learning Content Development Pro...: At Code and Pixels, we handle Projects in a process orient method in order to minimise project risk and development time. We focus on...
Contact Us :
Register
Office and R&D Center:
South
End Park, L.B Nagar,
Hyderabad,
India, 5000065
Tel: 98495 27706
040- 6515 7706
040- 6515 7706
Content Engineering Services
Content
Engineering Services
Our E-Learning team has expertise in
developing multimedia-rich engaging E-learning content for Internet/Intranet
(web-based) and offline (CD / DVD-based) environments.
Electronic learning or E-learning is an
umbrella term for learning enhanced by the use of electronic gadgets. To make
this happen efficiently, there are many technologies in use, such as Computer
Based Training, Web Based Training, Simulation Based Training and Mobile
Learning.
Realising the potential of multimedia in corporate
communications, education and training, entertainment, etc., Code and Pixels, a
new age multimedia company offers best multimedia solutions that helps to
enhance effectiveness of communication.
We offer the following Content
Engineering Services:
1)
E- Content Development
2)
Computer Based Training
3)
Simulation Based Training
4)
Mobile Learning
5)
Video Based Learning/ Documentaries
6)
Instructor Led Training
7)
Technical Documentation
8)
Assessment Solutions
9)
E-Publications
10)
Consultancy
11) Custom
LMS and CMS Development
We provide matchless end-to-end interactive
E-Learning solutions
Code and Pixels E-Learning Content Development Process
At Code and Pixels, we handle
Projects in a process orient method in order to minimise project risk and
development time. We focus on delivering solutions that fulfill the business
goals of our clients.
We have all the process well
defined to capture requirements of the clients clearly and to deliver end to
end e-learning solutions.
Activities
|
Phases
|
Deliverables
|
Stake
Holders
|
·
Audience analysis
(Who are the audience and what are their characteristics?)
·
Need analysis
(What do they need to learn?)
·
Content analysis
(What types of learning constraints exist?)
·
Technical constraints
analysis
(What are the delivery options? And what are
the online pedagogical considerations?)
·
Risk Analysis
(What is the timeline for project completion? Other project related risks) |
Analyze
|
1) Requirement Analysis Document
|
·
Client
·
Subject Matter
Expert (SME)
·
ID Manager
·
Project Manager
|
·
Preparation of
Design Documents (Story Board/ Table of Content)
·
Apply
instructional strategies according to the content type
·
Design the
Graphic user interface and user experience (Setting of Standards)
·
Prototype
creation
|
Design
|
Content
Design Documents
1) Quality Assurance Document
2) Test Document
3) Course Content Identification Document(CCID)
4) Detailed Content Design Document
5) Visual Story Board*
|
·
Client
·
SME
·
ID Manager
·
ID
·
Graphic Lead
·
Project Manager
|
·
Development of
media assets (Image, illustrations, animations)
·
Photography/Videography
·
Voice
recording/Editing
·
Content
integration
·
QA and QC
|
Develop
|
E-Content
·
CBT/ILT/E-Content/Video
Film
·
Test Documents
|
·
Client
·
SME
·
ID Manager
·
ID
·
Graphic Team
·
PM
|
·
Delivery
·
Installation/
deployment
·
Training to Facilitators
·
Training to Users
|
Implement
|
Content:
·
Alpha/Beta/Gold
Versions
Manuals
·
User Manuals
·
Installation
Manuals
|
·
Client
·
PM
·
Delivery
Manager
|
This phase measures the effectiveness and
efficiency of the course.
Summative Evaluation and Formative Evaluation
·
Content/Data analysis
·
Feed back
|
Evaluate
|
·
Content
Evaluation
Document
·
Implementing of
user feed
back
|
·
QC Lead
·
PM
·
Client
|
Our Content Quality Assurance Team Evaluates
Quality throughout content development process - within phases, between phases,
and after implementation. (Formative or Summative)
We adopt the Project Management process which is
being carried out in CMM Level 3/5 companies. (As defined in PMBOK)
Various
documentations and procedures followed by us are (Activity wise):
1
Initiating the
project
Project Charter Document Stake Holders register |
3.
Executing the
Project
·
Project
Execution ( Content Development Plan, Change requests)
·
Perform
Quality Assurance – Quality Assurance Procedures,
Quality Audit document
|
|
2 . Planning of project (Define,
Estimate, Schedule Activities)
·
Planning
of Project
Project Management Plan
·
Collect
Requirements
Requirements Management plan
·
Define
Scope
Project Scope statement
WBS Activity List Document Mile stone list Document Project schedule network Diagram Activity Duration estimates Project Schedule |
||
4. Monitor and Controlling the Project
·
Control Schedule
·
Control Costs
·
Perform Quality control
·
Report Performance
·
Monitor and Control Risks
·
Administer Procurement
|
||
5. Closing of
the project
·
Project Closure Document
|
Putting the
Code and Pixels Content Development Life Cycle (CDLC) in a simple way:
Our Project life cycle comprises of 3 Phases i.e. Pre
project Analysis, Project Production, Post Project support.
Phase – 1 Pre
Project Analysis
·
Requirement Analysis
·
Proposals & Quotation
·
Approval
Phase – 2
Project Production
1) Pre Production:
·
Detailed
client requirement analysis, Collection of raw material, Project Planning
·
Table
of Content/Course Specific Document/Course content Identification Document
·
Script/Story
Board/ Visual Story Board/Detailed Content Design Document
·
Quality
Check
2) Production:
·
Videography,
Photography, Voice Recording
·
Development
of Graphic Assets, Animations, Programming, Integration, Internal QC
3) Post Production:
·
Quality
Check and Delivery of Alpha/Beta/Gold Versions
·
Media
Generation / Content Deployment / Delivery
·
Training
to users/ facilitators
Phase 3 – Post
Project Support
In addition to providing a superior
E-content, we provide the Post Project Support to the client. We conduct
feedback analysis sessions from different actual users and collect user
feedback on the project/ content so that we can augment the content next time.
The best way to improve the usability of the content is to address the critics
of the content.
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